Virtual Production - Scouting
Virtual Production - Scouting
This project was created upon the topic of 'Disruptive Technology' in which Virtual Production has played pivotal role to make filmmakers life easier. This project demonstrates new term 'Pre-visualization' with small set of Unreal studio in Unreal Engine by setting tripod, camera and moving some 3D assets around the scene to re create it. In short, this is a basics visualization of how Virtual production Scouting works.
This project was my first solo project using Maya software and modeling through inspiration of God of war scenes.
This project was to explore how blender software and its physics simulation works.
Game horror game made by few students at my university needed help with character rigging.